The following is baked lighting:
The following is realtime lighting:
Realtime light rays do not bounce on surfaces. Not only it looks worse, it is also slower to render in-game.
Bake lights to make your world look nice and save frames.
Bakery is often recommended for world creation (A NVIDIA GPU is required for this). However, since Unity 2019, GPU Progressive is a viable alternative to Bakery, and also works with AMD GPUs. Consider trying it and see if it fits you.
Bakery documentation: https://geom.io/bakery/wiki/index.php?title=Manual Bakery in Unity Asset store: https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218
For a basic bake, a world needs the following:
Light sources settings should be Baked.
Properly place light probes in the scene. Light probes are used for dynamic geometry such as Avatars and Pickups to be properly lit. Don't put them inside walls. The following is a picture with light probes that were placed automatically. When beginning, you don't need to do this; get a good bake first on a small scene by placing light probe groups roughly where you feel it. Afterwards you can figure out how to add more easily.