Why should I use Baked lighting if I can use Realtime lighting?

The following is baked lighting:

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The following is realtime lighting:

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Realtime light rays do not bounce on surfaces. Not only it looks worse, it is also slower to render in-game.

Bake lights to make your world look nice and save frames.

Bakery or GPU Progressive?

Bakery is often recommended for world creation (A NVIDIA GPU is required for this). However, since Unity 2019, GPU Progressive is a viable alternative to Bakery, and also works with AMD GPUs. Consider trying it and see if it fits you.

Bakery documentation: https://geom.io/bakery/wiki/index.php?title=Manual Bakery in Unity Asset store: https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218

The basics of lightmapping

For a basic bake, a world needs the following:

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