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Most cameras rendering to desktop with Target Eye set to "None (Main Display)" now break VR and Desktop views.
A possible fix is to set a depth of 100 to avoid breaking.
See: https://vrchat.canny.io/bug-reports/p/1156-can-no-longer-render-directly-to-desktop-while-in-vr
See: https://vrchat.canny.io/bug-reports/p/1156-vrclens-shadermotion-broken-in-vr