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Cameras rendering to desktop broke unless the depth is equal to 100

⚠️ This entry is not verified. Exercise caution.

Most cameras rendering to desktop with Target Eye set to "None (Main Display)" now break VR and Desktop views.

A possible fix is to set a depth of 100 to avoid breaking.

See: https://vrchat.canny.io/bug-reports/p/1156-can-no-longer-render-directly-to-desktop-while-in-vr

See: https://vrchat.canny.io/bug-reports/p/1156-vrclens-shadermotion-broken-in-vr